Extending immersion through touch
For: Creators working in XR, entertainment and spatial experience
The problem
For haptic feedback in XR (VR and AR), devices that present kinesthetic feedback — generating real resistance against finger movement — have been widely researched and productised. This approach has structural limits.
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The mechanism that generates resistance tends to cover the palm
Generating physical resistance against finger movement requires anchoring a mechanism somewhere, and most existing force-feedback gloves place that mechanism on the palm or the back of the hand.
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Keeping the palm free is difficult
Research on force-feedback devices treats stimulation of the palm as an important factor in reproducing grasping faithfully, and reproducing force adequately while leaving the palm free is not straightforward.
Most existing force-feedback devices therefore struggle to be palm-free and to convey force at the same time.
Our approach
FeelFuse, our wearable haptic display, combines rotational shear and vibration stimulation of the skin to achieve a presence not previously available. Rather than reproducing physical resistance itself, it conveys force through skin sensation — which is how it works towards being palm-free at the same time.
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Vibration stimulation
Applied at the fingertips to convey the onset of contact clearly. Only part of the fingertip is covered; the palm is not.
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Skin stretch (rotational shear)
Applied away from the palm to present the direction and magnitude of force. It draws on the fine sensitivity of the skin to deformation, reproducing even small changes in force.
In XR this allows touch to be presented without impeding movement, and also to be superimposed while an actual tool is held — a haptic form of augmented reality.
What we expect
Presence, with the palm still free
Without covering the palm or impeding movement, the combination of rotational shear and vibration achieves a presence not previously available.
Small changes in force reproduced
Drawing on the skin’s fine sensitivity to deformation makes it possible to reproduce small changes in force.
Haptic augmented reality, layered onto real tools
Because touch can be superimposed while an actual tool is held, XR-derived haptic information can be added to the manipulation of real objects — an application that spans the virtual and the real.
Products used
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FeelFuse SDK
A development kit for Unity and ROS 2 that speeds up the implementation of haptic feedback in XR and robotics.
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FeelFuse®
A wearable haptic device that returns the sensation of force to the hands in real time. Haptic teleoperation improves both the precision of an operation and the quality of the demonstration data used for imitation learning, and extends the experience in immersive content.
Projects
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Contributing to the FEEL TECH® project
NTT DOCOMO, commissure and Keio University Graduate School of Media Design jointly developed a haptic interaction system for mixed reality (MR) using FeelFuse. The work sits within FEEL TECH — part of the Human Augmentation Platform® concept for extending human senses over a network, converting and sharing another person’s movements and sensations to suit the recipient’s body and way of perceiving.
As hand tracking and passthrough have matured, hand interaction in MR has become commonplace — and with it the need for a way to present touch that interferes neither with interaction with real objects nor with vision-based hand tracking. FeelFuse answers that need.
MR. Dog, the content built on this technology, adds haptic interaction with virtual objects in Unity — stroking a virtual dog, playing tug-of-war with a toy rope — and also extends touch onto real objects, feeding the virtual dog or taking it for a walk using an actual bottle and lead. The haptic feedback is generated in real time in Unity from the relative velocity between the virtual hand and the object.
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